Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
A group project assigned by Velo Games. A classic Texas Hold'em Poker Game made with Unity (with AI bots). The project includes Firebase integration, which utilizes Authentication for login, Realtime ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results