This project contains a few shaders made using Godot. The intention is to use these shaders as a learning tool, so it (hopefully) covers the extent of Godot's shader capabilities, or will do in the ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...