The Game Awards 2025 was packed with massive announcements for upcoming games, as well as a few surprises that shook the ...
It's also worth pointing out that Episode 5 of Volume 2 is titled “Shock Jock,” which feels a little too on-the-nose given ...
One of the wildest things in the new Eberron book, Forge of the Artificer, is the selection of feats that explain why there's ...
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10 D&D Spells That When Used Correctly Become Gamechanging
Discover the true power of these commonly misused D&D spells and learn how to use them effectively for game-changing results.
The College of the Moon isn't the strongest Bard I've ever seen, but it has many satisfying Dungeons and Dragons features to ...
The mind really is a battlefield. Advances in neurological medicine might seem like a boon to humanity. However, UK scientists are warning that the tech could also be used to develop “brain weapons” ...
Anyone who’s watched Critical Role’s animated fantasy adventure The Legend of Vox Machina knows that the magic within the show doesn’t linger on letting the audience know how or why it works. For a ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Circle magic is restricted in a few key ways. First, spells must take an action or have a casting ...
In Stranger Things, there are many references to things from other fictional worlds, specifically the land of Dungeons & Dragons. But, when the series began to expand the backstory of Eleven (aka Jane ...
In the late 1950s and early 1960s, numerous men followed sex workers into the apartment at 225 Chestnut Street in San Francisco’s Telegraph Hill neighborhood. Instead of the cramped, charmless ...
In the late 1950s, the CIA was obsessed with mind control—what it was, how to weaponize it, and how to keep it out of Soviet hands. But instead of toiling in the lab to find the answers, the agency ...
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