This project was produced in colaboration with Claude-4-MAX, but the the original evaluation function was written by the author. Also, when we say "playing with AI" we do not mean LLMs, we simply mean ...
Abstract: This paper deals with realization of search algorithms used in the game solvers on the FPGA. Three algorithms namely Minimax, Alpha-Beta Pruning, and NegaScout are realized and compared ...
"I got checkmated in 34 moves." Levy Rozman a.k.a. GothamChess plays chess against Stockfish 16, the strongest chess computer in the world, and analyzes the way it thinks in order to apply it to his ...
Thinking in terms of "generations" is a kind of shortcut to help us understand social and economic differences in age cohorts over time. Sometimes, though, it contributes to sloppy analysis or ...
An Artificially Intelligent Chess Engine that calculates moves using the MiniMax Algorithm and was enhanced by the Alpha Beta Pruning Algorithm. A digital version of the board game '4Tec', with the ...