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Virtual reality was supposed to transform entertainment. At least, that was the expectation roughly a decade ago with the arrival of the Oculus Rift, the first virtual reality (VR) headset from the ...
Manchester City has become the first club in the Premier League to introduce a futuristic virtual reality experience as part ...
Copenhagen University Hospital's VIRTU Research Group reports that an immersive virtual reality-assisted therapy called ...
Sandbox VR is set to open its first Virginia Beach location on Friday, August 1, in the Atlantic Park entertainment district, ...
As more advanced technologies are integrated into esports, it could be the turn of mixed reality next. Here are three ways it ...
Can virtual reality change our political choices? This post explores how immersive experiences can influence voting behavior ...
UTPB is using virtual reality and artificial intelligence to help special needs students build confidence in real-life skills ...
Michael Douglas hasn't thought about the virtual reality scene in 1994's 'Disclosure' much lately, but is proud of his ...
Andy Byron, the now-former CEO of the data analytics firm Astronomer, has found himself at the center of an even messier ...
William Gibson quite literally wrote the book on virtual reality with his seminal cyberpunk Sprawl trilogy. Beginning wit h ...
The global market size for augmented reality (AR) and virtual reality (VR) is expected to reach $297 billion by 2024, roughly ten times the $30.7 billion market size in 2021, Statistica predicts.
From 2010 through 2015, the virtual-reality researchers Mel Slater and Mavi Sanchez-Vives worked with Metzinger and Blanke, in a fourteen-partner E.U.-funded project called Virtual Embodiment and ...