Note: This is not complete. There are some edge cases to work out and some rendering features are still missing or not working properly. Base (+alpha): Basic look of the shader, mostly used for the ...
Abstract: This paper investigates a GraphRAG framework that integrates knowledge graphs into the Retrieval-Augmented Generation (RAG) architecture to enhance networking applications. While RAG has ...
This is an experiment to generate a cubic voxel chunk mesh as efficiently as possible. This is insanely fast, meshing and drawing at around 650 FPS on my RTX 4090. The mesh generation itself is much ...