Blender, once the slightly eccentric cousin of the 3D world, has evolved into a full-blown powerhouse used by studios and ...
Savvy Gamer on MSN
How indie studios are thriving while AAA games struggle
Major game publishers keep announcing layoffs, studio closures, and canceled projects. Meanwhile, small indie teams are creating surprise hits that dominate conversation and sales charts. Something ...
Assimilate Live FX unifies LED wall playback, lighting control, and live compositing in one real-time platform for virtual ...
Gaming executive Larry Hyrb, aka Major Nelson, has revealed this week that he’s out at the game engine maker Unity. The Xbox veteran joined as Director of Community and Advocacy only a couple of years ...
I'm Popping Open Pokemon Red 30 Years Later, and I'm Convinced the Series Never Got Better Than This
Pokemon Red still works 30 years later not because of nostalgia, but because its simplicity and trust in players remain ...
Struggling in that PS5 game? Don't worry, a ghost player who can look like Yoda trained on YouTube, Twitch and social media ...
Unity is allegedly introducing a new annual fee for its largest Enterprise users, requiring a "minimum commitment" of $250,000 to $2 million, depending on each game's revenue. It will reportedly be ...
Even a JRPG's combat system needs to evolve alongside its characters if you want to go from rat hunting to god slaying.
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays ...
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