Qualcomm has just signed an agreement to acquire Arduino, and the goal of the purchase is to "combine Qualcomm’s leading-edge products and technologies ...
Qualcomm’s recent acquisition of Arduino marks a turning point in the maker and embedded space. As announced on October 7, 2025, Qualcomm will acquire Arduino while preserving its brand, tools, and ...
Qualcomm is to acquire Arduino in a move aimed at accelerating developer access to its portfolio of Edge computing and AI technologies.
Arduino boards are a popular choice for DIY electronics projects and embedded devices, especially in cases where a Raspberry Pi board or other single-board computer isn’t ideal. Now, the Arduino ...
Qualcomm said Tuesday that it has reached an agreement to acquire open-source hardware and software firm Arduino in a move to boost its edge business.
Sponsored by Texas Instruments: TI’s MSPM0 MCUs help simplify the process of determining the best scalable microcontroller family, pinpointing the right MCU for a project, or redesigning a system to ...
Elliot Williams and Al Williams got together to share their favorite hacks of the week with you. If you listen in, you’ll hear exciting news about the upcoming SuperCon and the rare ...
Learn how to build a perceptron from scratch in Python! This tutorial covers the theory, coding, and practical examples, helping you understand the foundations of neural networks and machine learning.
Building an indoor positioning system requires technology beyond GPS. While GPS trackers excel outdoors, indoor positioning systems need Ultra-Wideband (UWB) technology to achieve centimetre-level ...
Explore the BenchVolt PD, the ultimate tool for engineers and makers. Compact, flexible, and open-source for endless possibilities.
Qualcomm acquires Arduino and unveils the new Uno Q board. R&D remains in Italy: the era of open-source AI begins between Ivrea and Silicon Valley.
A Python visualizer is a tool that shows you how your code runs, step by step, using pictures and diagrams. It helps you see how your variables change, how functions call each other, and where errors ...