To build our skull, we begin with just a few simple shapes, forming the area where the eyes would sit. We can then continue ...
We dedicated 100 hours to learning 3D modeling using Blender, and this video shares our journey through several tutorials, including Blender Guru's Donut, Grant Abbitt's Dungeon Door, shader tutorials ...
This repository contains a Simscape model of a quadrupeded robot able to walk on flat and inclined terrain, with a environment that presents different obstacles, and the posibility of open-loop or ...
This repository contains tools, templates, and information for assembling, debugging, testing, and running your custom inference models, custom tasks and custom notebook environments with DataRobot.