SAN JOSE, Calif.—At Wednesday’s Oculus Connect conference, the virtual reality company took the wraps off a secret that it had apparently hidden in its recent high-quality Oculus Quest headset all ...
Nearly a decade after consumer VR took its first real steps—driven by headsets like the Oculus Rift, HTC Vive, and ...
Regular updates, like hand-tracking and 120Hz support, enhance its polished design, making it a relaxing yet engaging escape.
Oculus was a virtual reality company founded by Palmer Luckey. It was acquired by Facebook, now known as Meta, for $2 billion in cash and stock. Virtual reality has been a major initiative for Meta.
Oculus VR headsets are not meant for anyone under the age of 13. You can use an Oculus VR headset without a Facebook account by creating a Meta account. A child's Oculus account can be supervised by ...
Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering. At GDC 2018 Oculus’s dedicated ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
Facebook's acquisition of Oculus VR stunned the game industry. In less than two years, Oculus VR and its Oculus Rift virtual reality headset have gone from (literal) overnight Kickstarter success to ...
Facebook is purchasing Oculus VR, maker of virtual reality gaming headset Oculus Rift, for $2 billion–just weeks after the social networking company acquired WhatsApp for $16 billion. The acquisition ...
The Oculus Quest 2 is here. Announced Wednesday at Facebook Connect, it builds upon the untethered appeal of Facebook’s original Oculus Quest, whose freedom of movement came with performance ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
Two years and 357 days ago, the current age of virtual reality began in earnest. That was the day—March 28, 2016—that the Oculus Rift headset became available. And sure, yes, people had been waiting ...