Necessity is the mother of invention, so they say, and so it proved for FuturLab in its first taste of VR; a young medium so replete with challenges one can only marvel at the number of indie studios ...
Every game is the result of thousands of choices. Some of these choices are creative, some technical, and some concern the scope and budget. After pouring sweat and tears into a project, there is ...
FUZHOU - Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their ...
Over the next two months, Kosovo's University for Business and Technology will be using the EON Reality platform to create 20,000 augmented/virtual reality lessons across a variety of subjects. The ...
Every Wednesday and Friday, TechNode’s Briefing newsletter delivers a roundup of the most important news in China tech, straight to your inbox. Sign up Editor’s note: This was contributed by Alvin ...
In the early ’80s—when Euan Bonner was just five or so—he and his dad would tinker with their Commodore 64, copying code from magazines into the PC so they could play games. Bonner later taught ...
A zombie apocalypse is difficult to contain. It tends to spread. Fast. That's what happened when we first started developing our VR zombie shooter Arizona Sunshine. We couldn't quite fathom just how ...
Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their studies.