The global gaming market is estimated to rake in over $184 billion and continues to grow daily. According to Newzoo, mobile gaming now accounts for 50% of that global market, dwarfing the console ...
Game creation platform and tools provider Unity has gone from much-loved enabler to PR pariah this week thanks to it's proposed introduction of the Unity Runtime Fee, charging per install for the ...
Marc Keever has been writing about video games since 2015. He is an avid fan of horror, sci-fi, and fantasy-themed games of all kinds, He loves covering these genres, indie games, as well as ...
The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part ...
Meta and game engine creator Unity announced they’re extending multi‑year platform support and an enterprise agreement that ...
Unity has been front and centre for a growing number of games developers for years now and their big bet on the implementation of AI as the way to seal the deal and power ahead has been no secret. Now ...
Unity's report reveals that 62% of game studios use AI, mainly for prototyping, asset creation, and worldbuilding. 56% of AI-adopting studios use AI for worldbuilding, creating NPCs and unique ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. A lifelong gamer, Jack is ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the ...