I'm trying to reverse engineer the distinctive look of classic RTS games and CRPGs. It's the isometric view, it's the sprites, and it's the over-designed, semi screen-filling menus and interaction ...
Take a step back and forget for a second it's not an RTS, and Mechabellum looks like classic Command and Conquer, reimagined with giant, missile-and-laser-equipped robots. Hundreds of units.
Tempest Rising, a real-time strategy game that's being called a "spiritual successor" and an homage to Command & Conquer, is now available to everyone. It was supposed to be released on April 24, but ...