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Maya LT has built-in polygon reduction, so a model created for a Windows 8 game can easily be downsized for use on Windows RT or Windows Phone 8 with no extra work.
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and Unreal Engine for the rendering and look dev.
If you use Maya on the new 2013 Mac Pro for rendering highly complex scenes, and are experiencing major drops in performance, a quick configuration setting adjustment may fix the issue.
Halifax, Nova Scotia-— Dover Studios released Maya NURBS Modeling 4th Edition, their latest visual effects training video. Maya NURBS Modeling 4th Edition provides visual effects artists with an ...