Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study, ...
The health care industry is made up of highly skilled, highly schooled, high-cost, in-demand professionals who are responsible for making life-and-death decisions. Consequently, their training is best ...
Dan White, the co-founder and CEO of Filament Games, an educational video game developer based in Madison, WI, knows from personal experience that kids can get a lot more out of video games than ...
The new question-of-the-week is: What are your favorite classroom games? I’m taking a break from finishing the series on teacher observations and, instead, sharing this series on classroom-learning ...
Teens spend an estimated nine hours a day using video games, apps, social media, and other technologies. While some screen time is devoted to school or research, approximately four or more hours per ...