This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...
August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
Hardmac today points to a netkas.org posting revealing that Apple has built nearly all of the required support for OpenGL 3.0 into Mac OS X 10.6.3, with 22 out of 23 extensions now supported. Most of ...
For OpenGL 2 capable hardware, these new extensions are provided: * ARB_texture_swizzle (also in core OpenGL 3.3) * ARB_sampler_objects (also in core OpenGL 3.3) * ARB_occlusion_query2 (also in core ...