Bungie's Halo swan song remains a fan-favorite installment, and its appeal after all these years is more than just nostalgia. 2010 was an exceptional year for sci-fi video games: StarCraft 2, Mass ...
In September 2010, Halo changed forever. Halo: Reach, a prequel to Bungie’s Halo trilogy and the last game developed by the studio while under Microsoft’s umbrella, messed with established canon and ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook There is a weird juxtaposition in knowing that Halo is still one of the most influential video ...
In September 2010, Halo changed forever. Halo: Reach, a prequel to Bungie’s Halo trilogy and the last game developed by the studio while under Microsoft’s umbrella, messed with established canon and ...
Without Halo, there’s a good chance there’d be no Xbox as we know it today. Bungie’s 2001 shooter was an integral part of the console’s identity, the earliest must-play exclusive that players flocked ...
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GameSpot may get a commission from retail offers. Halo Infinite's latest update just introduced a fan-favorite game mode that will have players nostalgic for Halo: Reach. Yes, Invasion has made its ...
It may have taken a few years, but we finally know the real name for The Weapon, Cortana's replacement AI introduced in Halo Infinite. Designed as a clone of Master Chief's former companion, The ...
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