A new report from Mistplay sheds light on some of the behaviors of mobile gamers and their relationship with their games — including how monetization affects them. According to their 2024 Mobile ...
K, a label of Take-Two Interactive Software (NasdaqGS:TTWO), has officially unveiled WWE 2K26 with major new features and launches. The game introduces an all time high character roster, new match ...
LOS ANGELES--(BUSINESS WIRE)--Xsolla, a leading global video game commerce company, announces the launch of Xsolla Offerwall, a dynamic solution designed to enhance game monetization and player ...
Julián F.L. is a video game & anime expert, historian & journalist with a lot of passion for these subjects and over 10 years of experience in writing about them. He has enjoyed video games, anime, ...
Bungie promises to make in-game refunds and changes after Marathon players denounce its aggressive monetization.
Editorial Note: Talk Android may contain affiliate links on some articles. If you make a purchase through these links, we will earn a commission at no extra cost to you. Learn more. Android developers ...
Editorial Note: Talk Android may contain affiliate links on some articles. If you make a purchase through these links, we will earn a commission at no extra cost to you. Learn more. The gaming ...
Xsolla, a global commerce company helping developers launch, grow and monetize their games, announces today the expansion of its Offerwall solution with full integration into Xsolla Web Shop, ...
VentureBeat was on the floor of the Game Developers Conference this year, and GamesBeat writer Jordan Fragan stopped by the Xsolla booth to speak with Berkley Egenes, Xsolla’s chief marketing and ...
The Towerborne 1.0 update moves the stylish action RPG away from its planned free-to-play model, but multiplayer features also get cut.
Bungie’s Marathon is out now, which means players can finally see how its microtransactions actually work and, crucially, how much everything costs.
Over the past month, I started to dive back into coding and working on a few practice projects. But I quickly got sidetracked thinking about how, on a broad level, I might want to monetize a project ...