Anastasia Maillot is an Evergreen Editor based in Finland. At GameRant, she combines her passion for fiction writing and video games to share her love of all things nerdy with the world. Her love for ...
Anthem is BioWare's attempt to split the difference between living multiplayer and the dialogue-driven RPGs they're known for, but it's not quite the same as you've seen it in the past. For one thing, ...
Task-oriented dialogue systems are sophisticated computational frameworks designed to facilitate goal-directed interactions between humans and machines. These systems integrate several core components ...
The Starfield persuasion system might not be as flashy as some of the game’s other features, but it’s certainly one of the most exciting ones. Giving players more ways to alter their playthrough using ...
Lies of P is an upcoming Soulslike game inspired by the story of Pinocchio. Though a recent trailer features many of the elements that fans have come to expect from the genre — gothic architecture, a ...
The Witcher 3 is a massive game. It packs in 35 hours of dialogue, each line of which was voice acted and motion captured. If I had been in charge of orchestrating all the moving parts of the game's ...
The Higashinaka Lab is developing AI-human dialogue systems designed to work alongside human operators. As part of their research, a guide robot was deployed at Osaka’s NIFREL Aquarium to answer ...
Fallout 4 director and Bethesda big dog Todd Howard says that he still loves the game's cinematic dialogue system even if players don't. When asked about the best game he's worked on in an interview ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results