All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links. Andrew Bujalski’s ...
Now that everyone of means walks around with a pocket computer that can access most human knowledge in a matter of seconds, it might be tough for some to recall a time in which computing was the ...
“We need $720,000 per year to run Lichess and we get it through donations, averaging about five Euros per person,” says Wait.
The self-taught chess engine, known as “Giraffe,” was designed by graduate student Matthew Lai. Computers can already squash human opponents at chess by using their great computational speed to ...
There is an immediate sense of change afoot in “Computer Chess,” Andrew Bujalski‘s fourth feature as writer-director, visible to anyone familiar with his previous work. While Bujalski’s influential ...
Matt Goldberg has been an editor with Collider since 2007. As the site's Chief Film Critic, he has authored hundreds of reviews and covered major film festivals including the Toronto International ...
Lichess is one of the world’s leading gaming websites and among the biggest success stories in open source. Somewhere between ...
AIs have defeated humans at even more computationally difficult games. This is an Inside Science story. A new computer program taught itself superhuman mastery of three classic games -- chess, go and ...
When home chess computers came on the market 10 years ago, the wonder was that they could play at all. Buyers soon realized their expensive machines were far from the “expert” players some of the ...
According to legend, the inventor of chess gave his game to the Sultan of India in exchange for a rice grain that would double progressively for each of the board’s 64 squares. It was a cheat. No one ...