One of the hardest aspects of game design to define is good level design. There is no set formula for organizing a layout, sculpting interrelated structures and objects in an environment, using ...
Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
So I [was] really like, what if you started with the best 3D Mario as your base, and then add this kind of design sensibility ...
When people think of JRPGs, Final Fantasy is often the first franchise that comes to mind, and perhaps the best know game in that franchise is Final Fantasy 7. The game's vibrant characters and ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results